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“Austin Powers Pinball Machine by Stern” has been added to your cart. View cart
Lord of the Rings Pinball Machine by Stern
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Lord of the Rings Pinball Machine by Stern
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LEAD TIME NOTED ABOVE ON GAME PAGE. 50% DEPOSIT TO RESERVE GAME AND GET IN REFURBISHED QUEUE Medieval Madness Pinball Machine Medieval Madness pinball machine was released in June 1997 by Williams. Designed by Brian Eddy and programmed by Lyman Sheats, Medieval Madness had a production run of 4,016 units. It was an immediate critical and popular success, earning well on location and achieving widespread popularity among collectors. Demand for the machine soon outstripped supply significantly, and today it is one of the most collectible and expensive machines. Much of the game’s dialogue was written by Scott Adsit and Kevin Dorff, at the time, members of the Second City Mainstage in Chicago. Gameplay: The centerpiece of the playfield is an animated castle with a solenoid-controlled portcullis and motorized drawbridge. One of the game’s primary objectives is to “destroy” six castles by hitting the castle’s entryway with the pinball. A specific number of hits will lower the drawbridge, exposing the portcullis; additional hits will cause the portcullis to rise, and shooting the ball into the castle entrance generates an explosion effect on the dot matrix display, a lightshow, and a sizable award of points. Medieval Madness also features two Trolls, animated targets that are normally concealed below the playfield, but can pop up during certain gameplay modes. Other objectives can be scored by shooting the left and right ramps, the left and right orbits, and the catapult ramp in the lower left corner of the playfield. The game’s ramps introduced a patented feature that would prevent a failed ramp shot from draining straight down the middle between the flippers. [2] Missions: In order to get to the Wizard Mode “Battle for the Kingdom” one has to achieve the following goals: Joust Champion: Shooting the loop(s) advances Joust and finally lights Joust Madness. Patron of Peasants: Shooting the left ramp advances the Peasants and finally lights Peasant Madness. Catapult Ace: Shoot the catapult to shoot various items at the castle (Catapult Madness). Defender of Damsels: Shoot up the right ramp to advance the Damsel. The final shot up the tower lights Damsel Madness. Master of Trolls: Light the Trolls by hitting the targets in front of the castle. Collect the Trolls in “Merlin’s Magic” and finish them off by three shots at the head each to light Troll Madness. Castle Crusher: Destroy the castle. All these goals have to be repeated several times to get the corresponding insert in front of the castle to light up. Multiballs: Castle Multiball: Light the Lock at the broad side (hole to the left of the castle gate) and lock three balls (same hole). Multiball Madness: Each of the sub-missions (except for “Castle Crusher”) can light an insert in front of “Merlin’s Magic”. Collecting at least one can start the Multiball by shooting into “Merlin’s Magic”: Single Madness: 2 Balls. Two to Four Madnesses: 3 Balls. Five Madnesses: 4 Balls. Barnyard Madness: Shoot all catapult items at the castle. Battle for the Kingdom This two-phased Wizard Mode starts once the player pockets the ball in the castle, with five balls on the playing field. In the first phase, the player has to score all the Battle Jackpots by hitting the maddness targets. Once all the Battle Jackpots have been scored, the second phase of the mode starts and the player must hit the castle gate seven times, and get inside to score the final jackpot. Unless the player has any “Troll Bombs”, two trolls will be in the way of the gate making hitting the gate very challenging. If the player succeeds in scoring the final jackpot, all remaining balls are drained and the display shows the King of Payne’s demise and Merlin announces you are the new King of Payne, and a new game starts up, but the score carries over to the new game. Game Features: Flippers (2), Pop bumpers (3), Ramps (2), Autoplunger. A left-side catapult propels ball airborne into a habitrail. Two pop-up trolls in playfield become active during “Trolls!” mode. All of our refurbished pinball machines go through our extensive refurbishing process.
Medieval Madness Pinball Machine by Williams $8,300.00

Lord of the Rings Pinball Machine by Stern

$8,800.00

Stock Photo Shown – Refurbished Unit

Condition: Refurbished
Year Released: 2003
Dimensions: 29″ W x 58″ D x 76″ H
Weight: 250 lbs
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SKU: LVGN943XC616148 Category: Used Pinball
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Description

LORD OF THE RINGS PINBALL

The Lord of the Rings pinball machine is a 2003 game designed by George Gomez and distributed by Stern Pinball. It is based on the The Lord of the Rings film trilogy, which was first released in 2001. It features the highest possible score multiplier in pinball to date: During a combined “Two Towers” and “Gollum” Multiball it is possible to achieve a 84x Jackpot (when scoring seven subsequent combo Jackpot shots, having the 2x scoring Elf gift and the Smeagol phase of Gollum Multiball running at once)!

Gameplay

The main objective of the game is to light and start three multiballs, each of them coupled to one of the movies of the trilogy, and to finally “Destroy the Ring”:

Fellowship of the Ring: Collect all members of the fellowship (white inserts), then shoot Barad-Dur, Gollum Cave, or The Shire to start the multiball. If enabled by the operator, the mode starts with a Cave Troll that must be defeated, otherwise the player directly starts with the second part: The Balrog. One must alternate between hitting the Balrog and shooting a ramp to make the members of the fellowship escape across the bridge (the last member Gandalf will not pass but rather end the second part and enable victory lap mode).

The Two Towers: Spell “K-E-E-P” to enable the ball lock on the right ramp. Lock three balls to start multiball. Shoot all lit shots for Jackpots (depending on the number of balls, these can be 1x, 2x or 3x (when stacked with Gollum Multiball)). Combo Shots (subsequent Jackpot shots) increase the second Jackpot multiplier (up to 7x). The Two Towers is considered “complete” after the first scored Super Jackpot, after which a limited amount of additional Super Jackpots may be collected. Once the all Super Jackpots have been collected or time expires, victory lap mode is enabled.

The Return of the King: Collect 5000 souls on the “Path of the Dead” and shoot Orthanc, Barad-Dur or Gollum Cave to start. Jackpots are scored by the four lit shots, scoring all relights the Jackpots and advances the player to the next level. On the Seventh level, Super Jackpots are awarded instead of the standard jackpots, leading into victory lap mode afterwards.

Note: Multiball features are more difficult to start based on settings and subsequent triggers. For example, Fellowship multiball on Hard may only be triggered via Barad-Dur while on easy all three shots are open to initiate the feature. Another example is during Two Towers, a player may score and stack cumulative sword locks during the initial trigger. During the second trigger, K-E-E-P remain lit until the sword lock has been awarded. During the third trigger, K-E-E-P letters turn on AND off when toggled while trying to lock the third ball.

Another objective are the modes that can be started by shooting the Ring when lit:

  • Escape the Ringwraiths
  • Gandalf vs Saruman
  • Warg Battle
  • War of the Ents
  • Attack of Shelob
  • Kill the Witchking

Completing all modes enables the bonus mode “There and Back Again…” (Elf rings still need to be collected to start the mode). Also, a mode cannot be started when Destroy the Ring is lit. Modes cannot be starting while a multiball is in play either, however, modes can be triggered before a multiball, thus becoming “Stacked”.

The wizard mode (Valinor Multiball) is said to be one of the hardest to reach to date (only being topped by The Simpsons Pinball Party) as it needs all multiballs to be fully completed, reaching and playing “There and Back Again…”, collecting all the “Gifts of the Elves”, and finishing “Destroy the Ring”.

Game Features:

Multiball, Ramp(s), Spinner(s), Voice, Drop Targets, More Than 2 Flippers

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Phone: +1 360-428-9268
Email: [email protected]

Address: 228 Wells Ave S, Renton, Seattle, WA 98101, United States.

“retroarcadegames” This policy is applicable to (USA) orders. This policy is designed to ensure that you are clearly aware of our shipping policies and procedures. By ordering from this store you accept the policies contained herein.
 
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